Robert Tamayo


Darkness vs Cuteness in Games

I've been enjoying playing Elden Ring lately, but the tone is very overbearing. After spending dozens of hours in the game, I started looking to other games to brighten my mood. Kirby and the Forgotten Land couldn't come any sooner.

It may seem strange that I enjoy the more cartoonish games such as Yooka-Laylee, Super Lucky's Tale, and Mario + Rabbids, but remember that I'm a game developer who makes cute games like these. While I grew up playing all kinds of games, when I was grown up, I made more of the cute-styled games. So, while I can enjoy playing darker games like Halo, Doom, and Back 4 Blood, I still enjoy playing the more whimsical, enchanting, and light-hearted games.

I like the "cute" games for their positivity. While I enjoy the darker, cooler tones for their calmness, I'm generally a bright, happy, and aloof person. I also don't like the "despair" of some of the darker, more "mature" games. Elden Ring is not exactly entirely lacking in purpose and meaning, but it doesn't try at all to be uplifting and inspirational.

Maybe the middle ground between dark and cute is the place for me? There are crossovers between cuteness and darkness. In music, Babymetal is a good example of a perfect balance between the two. In film, there is the movie Trick or Treat, which leans more toward the "darkness" than the "cuteness". And in games, there is the Luigi's Mansion Trilogy, which leans more toward the cute and whimsical. 

My next game is going to fit the tone of Luigi's Mansion, being part of the "cute spooky" subgenre.

Leave a Comment