Importing the Character into Unreal
I just imported Bumble Knight into an Unreal Project. He's gigantic. I remember seeing a video a while back where you needed to adjust the units Blender uses before importing into Unreal, otherwise things like that would happen.
My next steps tonight are to figure out how to make him the actual character that is controlled. I also need to figure out why the shield and lance didn't get imported as well.
I'm on the right track, but there is going to be a bit of a learning curve while I get this stuff sorted out.
Update: By the end of the night, I had Bumble Knight running and jumping around in Unreal, and also at his correct size!
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